![]() If you are struggling in a campaign scenario, perhaps you should go back to an earlier scenario and try to win it more convincingly. Keep them safe, level them up carefully, and they will be worth their weight in gold. Loyalty is hard to come by the trait is only given to those units that join your cause of their own choice - your leader, friendly units you discover hiding in villages, riders joining you, and so on. Multiply by the number of units you recall, and soon you are talking serious money! This is especially important in longer campaigns, where you will typically advance and recall many units. During a 20 turn scenario each level 3 unit will cost 80 gold to recall and maintain, but if that unit is Loyal it will cost only 20 gold. Units with the loyal trait do not require any upkeep, regardless of their level. ![]() Later in a campaign, you should usually have several high level units available to recall. This is an important advantage that balances out later scenarios in a campaign being more difficult than early ones. The main difference between campaigns and individual scenarios is recalling units that survived previous scenarios. Once you have won a campaign scenario, you progress to the next. Most campaigns are single-player while multiplayer campaigns are possible, that code is not yet well tested and no such campaigns ship with the game as yet. Campaigns are multiple scenarios with a common storyline, played against the computer.
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