![]() A number of puzzles are in pieces, spread across the four panels. The game is challenging and tricky without being tedious or unfair. That sentence sounds ridiculous, but it was an odd puzzle that was satisfying to figure out. In one instance, I used a star in one picture frame to light the lantern in another, to then zoom in on the pattern of a moth that was attracted to the light in order to take an item from its wing. Mastering these mechanics is important, but if you cannot think outside the box when using them, you will not get very far. These mechanics include attaching and detaching images, moving images between the panels, superimposing them, and zooming in and out, just to name a few. To get past the puzzles in Gorogoa you will need to learn how to use the gameplay mechanics in creative ways. The entire game takes place within four panels in which you will be doing all of your problem-solving. You may not understand much of what is going on story-wise until relatively late in the game, but you will be doing plenty of puzzling on your way to those end-game revelations. In order for these fruits to be collected, he will need to be guided from foreground to background, through magical doorways, from panel to panel, and even across time. In it, you will be tasked with guiding a child as he collects five fruits for some sort of fantastical creature. There is no dialogue whatsoever, either spoken or written, but it soon becomes apparent that Gorogoa does not need words to tell its story. The game’s story is told through nothing but hand-drawn images, both static and animated.
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